七夕将至,来个应景的爱心万花筒。
效果图:
项目地址:
使用简单,无侵入,提供一个 Activity 或者 FrameLayout 即可:
// 简单做法: Kaleidoscope.with(Activity activity).start(); // or: Kaleidoscope.with(FrameLayout frameLayout).start(); // 自定义做法: Kaleidoscope.with(Activity activity) .total(/*爱心数量,默认100*/) .duration(/*总持续时间,默认5000ms*/) .singleDuration(/*单个爱心动画时间,默认1200ms*/) .sizeRule(/*爱心大小Rule,默认52dp*/) .colorRule(Kaleidoscope.RandomColorRule() /*爱心颜色Rule,提供一个随机颜色Rule*/) .start();复制代码
原理:一个自定义View(HeartView.java)负责绘制爱心,一个动画控制类(Kaleidoscope.java)负责所有爱心的运动轨迹。
HeartView.java主要逻辑:
private static final float CENTER_TOP_Y_RATE = 0.3f; // 中间顶部比例 private static final float MOST_WIDTH_RATE = 0.49f; // 心形一半most宽度 private static final float LINE_WIDTH_RATE = 0.35f; // 左右边线宽度比例 private static final float K_1 = 1.14f; // 左右边线斜率 private static final float K_2 = 0.80f; // 顶部圆球曲率 @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); int left = getPaddingLeft(); int top = getPaddingTop(); int right = w - getPaddingRight(); int bottom = h - getPaddingBottom(); if (left < right && top < bottom) { final float width = right - left; final float height = bottom - top; heartCenterX = left + width * 0.5f; // 心形垂直中心线x坐标 heartCenterTopY = top + height * CENTER_TOP_Y_RATE; // 心形垂直中心线顶点y坐标 heartCenterBottomY = top + height * 0.99f; // 心形垂直中心线低点y坐标 leftmostX = heartCenterX - width * MOST_WIDTH_RATE; // 心形极左点x坐标 rightmostX = heartCenterX + width * MOST_WIDTH_RATE; // 心形极右点x坐标 lineLeftX = heartCenterX - width * LINE_WIDTH_RATE; // 心形左边线最高点x坐标 lineRightX = heartCenterX + width * LINE_WIDTH_RATE; // 心形右边线最高点x坐标 lineTopY = heartCenterBottomY - K_1 * LINE_WIDTH_RATE * height; // 心形左右边线最高点y坐标 quadY1 = heartCenterBottomY - K_1 * MOST_WIDTH_RATE * height; // 心形极左点二次贝塞尔曲线参照点y坐标 quadY2 = heartCenterTopY - K_2 * MOST_WIDTH_RATE * height; // 心形最高点三次贝塞尔曲线参照点y坐标 } else { heartCenterX = 0; } } private void drawHeart(Canvas canvas) { if (heartCenterX <= 0) { return; } paint.setColor(heartColor); path.reset(); path.moveTo(heartCenterX, heartCenterBottomY); // 移至垂直中心线最低点 path.lineTo(lineLeftX, lineTopY); // 画线至左边线最高点 path.quadTo(leftmostX, quadY1, leftmostX, heartCenterTopY); // 二次贝塞尔曲线至极左点 path.cubicTo(leftmostX, quadY2, heartCenterX, quadY2, heartCenterX, heartCenterTopY); // 三次贝塞尔曲线至垂直中心线最高点 path.cubicTo(heartCenterX, quadY2, rightmostX, quadY2, rightmostX, heartCenterTopY); // 三次贝塞尔曲线至极右点 path.quadTo(rightmostX, quadY1, lineRightX, lineTopY); // 二次贝塞尔曲线至右边线最高点 path.lineTo(heartCenterX, heartCenterBottomY); // 画线至垂直中心线最低点,收工 canvas.drawPath(path, paint); }复制代码
Kaleidoscope.java 主要逻辑:
private FrameLayout container; private ArrayListrunningAnimators = new ArrayList<>(); private LinkedList > pairPool = new LinkedList<>(); // 获取下一个需要显示的 HeartView 实例及其运动轨迹 Path 实例(二者结对缓存,可大大减少需要添加到 container 的子View数量) private Pair getViewPathPair(int current) { Pair pair; if (pairPool.isEmpty()) { HeartView heartView = new HeartView(container.getContext()); newViewAmount++; container.addView(heartView); pair = new Pair<>(heartView, new Path()); } else { pair = pairPool.pop(); pair.first.setTranslationX(0); pair.first.setTranslationY(0); pair.second.reset(); } log("total=" + total + ", current=" + (current + 1) + ", newViewAmount=" + newViewAmount); FrameLayout.LayoutParams lp = (FrameLayout.LayoutParams) pair.first.getLayoutParams(); lp.gravity = Gravity.BOTTOM; int halfHeart = dip2px(sizeRule.getSizeInDp(current)) / 2; lp.width = halfHeart * 2; lp.height = halfHeart * 2; int x1 = new Random().nextInt(dip2px(200)) + containerArea.width() / 2 - halfHeart - dip2px(100); // 出现位置x坐标随机 lp.leftMargin = x1; lp.bottomMargin = -halfHeart; pair.first.setLayoutParams(lp); pair.first.setHeartColor(colorRule.getColor(current)); int y1 = -4 * halfHeart; int x2 = new Random().nextInt(containerArea.width() * 3) - containerArea.width(); // 飞出位置参考点x坐标随机 pair.second.moveTo(x1, containerArea.bottom - halfHeart); pair.second.quadTo(x1, y1, x2, y1); return pair; } private void showNextView(long delay) { final Pair pair = getViewPathPair(current++); final HeartView heartView = pair.first; final Path path = pair.second; heartView.setVisibility(View.GONE); ObjectAnimator animator = ObjectAnimator.ofFloat(heartView, View.X, View.Y, path).setDuration(singleDuration); animator.setInterpolator(new AccelerateInterpolator()); animator.setStartDelay(delay); animator.addListener(new AnimatorListenerAdapter() { @Override public void onAnimationStart(Animator animation) { heartView.setVisibility(View.VISIBLE); } @Override public void onAnimationEnd(Animator animation) { runningAnimators.remove(animator); pairPool.push(pair); if (isPendingStop && runningAnimators.isEmpty()) { removeAllViews(); } } }); animator.start(); runningAnimators.add(animator); }复制代码
详细逻辑可拉下项目查看,欢迎大家讨论。